The Chronicles of Narnia

{BRAND}The Chronicles of Narnia
{ROLE} Art Director
{CATEGORY} Games
{COMPANY} Disney / Buena Vista Games

{DESCRIPTION} The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, is based on the original book by C.S. Lewis. is an action-adventure game where players guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan. With fifteen levels, the games employ various game play elements: stealth, combat, puzzle-solving, and strategy.

{MY ROLE} The Chronicles of Narnia was a large scale production that involved many different developers and multiple target platforms including the PC, Xbox, PlayStation 2, Nintendo DS and Game Boy Advance. Ensuring visual consistency across all platforms, across multiple development studios was the challenge. We also had to present all models, environments and game play for approvals to the clients and IP holders. I traveled extensively for this project, visiting each development studio during critical milestones, making sure the developers were adhering to the overall art style as well as Disney’s best practices and game development guidelines.

The games were created simultaneously with the movie production, and were to be released shortly after theatrical release. Much like my work with Toy Story 2, I had the additional challenge of developing a style guide with limited information as this project was very guarded.

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