{PROJECT} The Chronicles of Narnia: The Lion, the Witch and the Wardrobe

{ROLE} Art Director


{COMPANY} Disney / Buena Vista Games – Publisher

{LICENSE} Walden Media


The Chronicles of Narnia was a large scale production that involved many different developers and multiple target platforms including the GameCube, PC, Xbox, PlayStation 2, Nintendo DS, and Game Boy Advance. Ensuring visual consistency across all platforms, across multiple Development Studios was the challenge. We also had to present all models, environments and game play for approvals to the clients and licensors, Walden Media. I traveled extensively for this project, visiting each development Studio during critical Milestones, making sure the developers were adhering to Disney’s “Best Practices & Development Guidelines.”

The games were created simultaneously with the movie production, and were to be released shortly after theatrical release. Much like my work with Toy Story 2, I had the additional challenge of developing a style guide with piecemeal information as this project was also very hush hush. For example, any video we received of movie dailies had our names embedded in them so they would know who was responsible if the media leaked online. Part of the reason we visited the developers so often was to show them confidential media that absolutely had to stay under wraps.


The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, is based on the original book by C.S. Lewis. is an action-adventure game where players guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan. With fifteen levels, the games employ various gameplay elements: stealth, combat, puzzle-solving, and strategy.