DETAILS:

{PROJECT} That’s So Raven: Supernatural Style

{ROLE} Art Director

{CATEGORY} Games – Game Boy Advance

{COMPANY} Disney / Buena Vista Games – Publisher

OVERVIEW:

I oversaw the production of Disney’s popular Television Property: That’s So Raven. Even though it was for tweens, I loved that show – Raven Simone was smart and witty, plus she had great comic timing. She reminded me of Lucile Ball from I Love Lucy. Working Raven’s quirks into the game design was fun – like Lucy, she fibbed, took shortcuts and “borrowed” to get her way. I wrote the initial game design brief and design requirements, in which Raven’s interest in fashion and disguises were key elements, as well as her psychic ability. I also created a style guide to specify Ravens in-game wardrobe, costumes, characters and environment design as well.

DESCRIPTION:

That’s So Raven 2: Supernatural Style, you’ll join Raven and her family as they embark on a variety of adventures. As Raven, you must use your psychic ability and disguises to make it through school, the mall, the zoo, a concert, and more. Along the way you’ll find different accessories that you can add to your fashion line.

SCREENSHOTS: