Mobile Development

I have worked on the development of over 30 Apps & Games for iPhone, iPad and Android mobile devices.
iPhone Icons
App case studies:
HOYLE Red Hot Slots Case Study
Penny Video Poker Case Study
Think Like a Shrink Case Study
Pick Art Case Study



I have developed and published for multiple platforms: PC, Mac, NDS, GBA, XBox, online & Facebook Games. I have also developed for mobile platforms: iPhone, iPad Apps and Android.

Toy Story 2 Activity CenterCinderella Dollhouse 2Marvel Action PackAnimaniacs A Gigantic AdventureClue Chronicles Fatal Illusion  Chronicles of Narnia xbox Chronicles of Narnia Playstation Chronicles of Narnia PC-MAC

Chronicles of Narnia NDA Chronicles of Narnia GBA JC - Marvel Super Hero Squad Lizzie Maguire witch Thats So Raven Power Rangers

Jeopardy Who Wants to be a Millionaire Hollywood Squares Hasbro Family Game NightFate Undiscovered RealmsFateFate The Traitor SoulFate the Cursed King

Diner Dash Party Pack Hoyle Swashbuckling Slots Hoyle Slots 2011 (2) Hoyle Cards 2011 Hoyle Card Games 2011 Bicycle Texas Hold 'Em Bicycle Family Card Games

Bicycle Blackjack Bicycle Crazy 8s Bicycle Solitaire Bicycle Totally Fun Card Games LG Bicycle Rummy Bicycle Gin Rummy

Educational Software

Advantage Middle School Advantage Elementary Advantage High School Advantage Math Mavis Beacon Teaches Typing PlatinumMavis Beacon Teaches DeluxeMavis Beacon Keyboarding Kidz Oregon Trail

Disney Toddler Disney 1st Grade Disney 1st - 3rd Grade Dr Seuss Preschool  Reader Rabbit Kindergarten Reader Rabbit Reading Where in the World is Carmen Sandiego

Print & Productivity Software

Printmaster 2011 Print Master Print Master Platinum kid pixHome DesignPunch Weekend Projects


Video Games

Below are some highlights selected from hundreds of products that I had a hand in creating, as well as some more detailed CASE STUDIES:
The Chronicles of Narnia
Cinderella’s Dollhouse 2
Toy Story 2 Activity Center
Clue Chronicles: Fatal Illusion
That’s So Raven Supernatural Style
Animaniacs: A Gigantic Adventure
Bicycle Case
HOYLE Miami Solitaire
Beebo Deluxe


On the publishing side of the video game industry, I have partnered with marketing teams to create strategy planning and product pitches based on their (branded) content, channels, target audience, budget and desired platforms – turning their requirements into an RFP (Request for Proposal) to send out to Developers for bids. In addition, I evaluated Developers, created and negotiated contracts, managed and identified development risks, and created Milestone payment schedules. I also have experience with licensing and localization.

I am an expert at project management software including: Basecamp, Microsoft Project, Word, and Excel. I have used a variety of source control software and QA management systems.


I have managed both 2D & 3D production pipelines from RFP to completion. This includes identifying the best technology or game engine based on proposed feature sets as specified by the RFP, as well as recommendations on how to staff it, i.e. internal, hiring and/or outsourcing. I can manage Publishers expectations, scope creep, budgets and schedules. I am a cheerleader and mentor to my Development team, pushing them towards excellence, while helping them find balance to avoid burnout.

I have experience creating concept art for character and environments (both branded and new), story boarding, writing V.O. scripts, technical and game design documents. I am an expert at almost the entire Adobe CS Suite: Photoshop, Illustrator, In-Design, Flash (now Animation Studio) After Effects and Premiere Pro. I have produced voice over sessions and have managed audio and music design. I’m a big fan of postmortem discussions to get a team “tuned up” for the next project.

If you would like to see what I am up to now, check out my BLOG.