Email: g m @ b i g m u r a l . c o m
Phone: 9 1 7 – 5 7 2 -3 2 5 4
As a Creative Director and Artist, I have experience with both 2D & 3D productions, and I am well versed in traditional, print and digital media. I am comfortable art directing a project from beginning to end, which includes: product pitches, creating storyboards, concept art, directing animation, and audio, character, environment and UI design. My core competencies are illustration, painting and graphic design. I can move effortlessly from realism to cartoons.
I earned my BFA from the University of Georgia, and upon graduation, I studied traditional drawing and painting at the Art Students League in New York City. I also took 3D animation and design classes at the Parsons School of Design.
As a Production Manager, I have experience with strategy planning, contract negotiation, performance reviews, evaluating external development teams and product pipelines. These skills were built upon my Producer/ Project Manager background, which has made me an expert at writing proposals, RFP’s, managing budgets, hiring and building large teams, outsourcing, localization and QA. Although it is not as “hands-on” as art related roles, I enjoy this type of role as it allows me to be more creative from a strategy planning perspective. Shaping one product is great – but shaping the future of a company is even more rewarding.
Whether it’s a Video Game or a Haunted House, I don’t just build products, I build dynamic teams. The core of any collaborative effort is a tight knit, highly skilled and communicative team. I make sure employees receive mentoring and/or technical training to improve or expand on their existing skill sets. Plus, I am always working on ways to keep morale high through team building exercises and events. For example, while at Encore, I used the game Rock Band to encourage the different groups to engage with each other in a fun and meaningful way. I called it “Battle of the Bands” and each team had at least one person from each business unit: Marketing, Business Development, QA, Creative Services, Production, etc. They had to name their band, play one song and dress up in costume. It was epic!
Once, I even led a team to complete a project under the worst possible circumstances: company-wide layoffs, code and asset bloat, over 5000 reported defects, and more – read this case study: Clue Chronicles: Fatal Illusion.
I’m looking for interesting projects, intelligent people, and the opportunity to put my creative talents to work. When I decide to do something – I am all in.