Think Like a Shrink
I served as both art director and producer on this product. I worked with a company in India to create art assets and a US based company for the Objective C engineering. As the art director, I supervised the design of the characters, environments and storyboards. The majority of the assets were created using Adobe Illustrator (vector) to “future proof” the designs – making them renderable for any platform – at any resolution. As a producer, I found external studios and managed contracts, milestone deliverables and payment.
Because this was a therapy game, we had many expressions to convey how the character was feeling.
we did not have the budget for true animation, so we fashioned our cut scenes after typical screens found on Nintendo DS at the time. in fact, the original target platform was NDS, but then iPhone launched and we changed gears.